Back End Rendering
- V3D Engine - to be fully ported to DX8 and C++
- Needs gobs of models and textures
Front End
- Not using MFC, create our own objects and interaction
- Needs lots of art
- Initially, do keyboard mapping via a textfile, but if we think of nice way of doing it
through the front end, then groovy.
Networking
- DPlay based
- Runs in front end right before moving into the back end to do connection setup
Inputs
- Inputs Structure
- DInput based
- Force-feedback is out for now
- Needs to be ported to C++, but otherwise, it's done!
Website
- Consistently out of date but looking jazzy.
Audio
- Already in V3D
- May have issues...
- Not C++ yet, so it needs some work
- Low priority
AI
- Design Doc
- Physics only for now
- Acceleration-based model
- Design doc for ship update complete
- Currently implementing main update loop
- Collision detection structure in place, but needs flushing out