This needs to be updated and flushed out now that we've got more design done.
Ship Capabilities
- Acceleration
- Maximum Speed
- Turning Radius
- Fuel/Energy Consumption/Regeneration
- Number of Gun/Missile Mounts
- Power On/Off Speed
Defensive Objects
- Shields/Hull (Hull Damage -> chance to destroy systems)
- Flare/Chaff
- Anti-Missile Guns
- Turrets
Offensive Objects
- Guns
- Instant hit vs. delayed
- Acceleration effects when hit
- Missiles
- Dumb, smart, really smart
- NARC beacons
- swarm
- leech
- power depleting
- Mines
Miscellaneous Other
- Cloaking Devices
- Holograms
- Dual-mode ships